Saturday, October 30, 2010

Program

What is program? The idea of program and how it can influence your design process is what the intension of this part for the development of our thesis idea. The experiential narrative is intended to discover how the program influences my design process.

Thesis Statement (updated)

In architecture, this boundary is captured with the defense of the building skin to the exterior conditions of weather.  Atmospheric architecture adapts the relationship between the physical boundaries of walls and the separation between inside and outside zones.  The goal is to capture the essence of tangible architecture linking the conditions of exterior atmospheres with the built environment.  Stimulating this interaction between atmospheric conditions will provide a sustainable environment capable of portraying ideal conditions of thermal and adaptive comfort.  These results directly depend on the unpredictable phenomenon of weather and the influences by the natural atmospheric conditions of the site.  Allowing this relationship between built environment, enclosure and weather to break down boundaries and become a hybridized intervention of atmospheric architecture.


Specific Program Ideas




The relationship of the interior conditions to the exterior atmosphere will enhance the stimulation of the mind while shaping social experiences. The use of fog will allow the transformation of my architectural program With the use of natural lighting, interior conditions will become interactive though fog. Fog will be seen to have no visible limitations. What the user perceives will be altered by this event of nature. Windows will be used to blurred the boundaries and transform as beams of light. There is a change between light as a tool for visibility and now becomes interactive. The fog transforms the architecture.

A large part of thermal adaptation to interior and exterior atmospheric conditions relate closely to clothing. Clothing allows the user to control their own adaptive experience by allowing regulation to the body in a space. The idea is that adaptive control of thermal comfort levels can be seen through clothing within artificially controlled atmospheres.

Fashion merchandising and fashion design will allow fog to shape the design of the building. This specific programmatic conditions

            -Fabric and Trim Storage Room
            -Sewing/Production Room
            -Merchandising Offices
            -Visual/Manikin Display Rooms
            -Showrooms
            -Technical Offices/Labs
            -CAD Computer Lab (Computer Art Design) 

Experiential Narrative: FOG
The fog is has settled everywhere. It emerges and weaves itself within the architecture creating an eerie feel as it seems to engulf. It physically hovers over and around anything in its path. The fog fills the entire scene creating a heavy overcast. It appears as an object in the distance as a unique and distinctive shape. It morphs over until it begins to break up and disperses itself into other state of matter. This is the point where fog becomes the architecture. Fog interacts within the architecture making aspects vanish and reappear. It takes over buildings exposing only what it leaves untouched. The fight though the vaporized maze feels thick and heavy yet consists of light mist. There is a sense of warm air yet the fog leaves a cool touch. Inside the fog seems to submerge as the walls create a barrier between inside and out. The windows allow access to views that seem to reveal nothing. As the exterior atmosphere infiltrates the interior, the line between inside and out becomes blurred. Walls no longer separate the exterior atmosphere from the artificial interior. Light filters through the fog and appears as beams. The light becomes interactive though movement in the fog. The visibility appears as layers of vapor screens with no end in sight. The fog has no visible limits. What we perceive is altered by the events of nature. The inside is designed to create separation but cant control the fog. Windows used to view outside become blurred as only to show a beam of light. There is a change between light as a tool for visibility and now becomes interactive. The fog transforms the architecture. Sound gets lost in the thickness. Fog transforms space as a void and reveals that space is anything then empty. As time progresses the fog is lifted due to the warming of the sun. What is left behind are beads of water taking over every flat surface exposed. The visibility becomes clear resulting easier movement. The exterior atmosphere has once again affected the artificial interior.




Architecture was born out of the need to shelter one from the elements of weather. Beyond its necesity, weather symbolizes everything that architecture is not; formless, dynamic, ephemeral. This creates the tension between interior and exterior conditions that my thesis is looking to blue. These concept diagrams represent the idea that architecture can be more then the building skin protecting the interior from exterior elements. Architecture needs to embrace the elements of the interior as a tool for design.

Issues of Adjacency- Blurring the line between interior with exterior in a way they work together. These three examples show the possibilities for interconnection the relationship between interior and exterior atmospheres. 



Circulation and Activities- The idea behind these images captures the relationship to activity inside and outside of architecture. My thesis deals with the idea of connection the interior and exterior atmospheres that work together to creat ideal, adaptive control. 
This image represents the use of fog to enhance the activity within a building. On the left, Fog controls the exterior leaving the interior artificial and unnatural. The right, fog interrupts the interior creating an atmosphere that mimics and relates to the exterior. 

The circulation through the concept of my thesis is the movement from outside, to inside, to outside with no recollection of atmospheric changes. The black line symbolizes the connection between both interior and exterior conditions. The idea is that programatic functions are still possible within controlled atmospheres.
Precedent- Pierre Huyghe, creater of the exhibition "A musical at the Kunsthaus Bregenze" is an example of creating a controlled environment with the use of fog and lighting. 

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